Frontend Development
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HTML95%
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CSS90%
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JavaScript85%
developer
Say From you look inna me eye, gal, I see she you want me When you gonna give it up to me?
A developer with two years of commercial experience, specializing in Java, JavaScript, CSS, HTML, MySQL, and Node.js. Focused on building reliable backend solutions and modern user interfaces. Confidently uses Docker for containerization and deployment automation. Adheres to clean code principles, with a strong emphasis on application architecture, scalability, and maintainability. Committed to continuous professional growth and the adoption of cutting-edge technologies to achieve outstanding results in every project.
The Lore plugin is a comprehensive solution for creating, storing, and managing unique items on a Minecraft server. It combines a flexible item editor, a customizable category menu, and an intuitive interaction interface. Each item created through Lore can have its own parameters — damage, attack speed, range, movement modifiers, armor bonuses, and special effects upon use. The plugin fully supports PlaceholderAPI and RGB coloring, providing strong visual expressiveness and extensive customization options. Its core design focuses on usability and data integrity: the versioning system allows you to track item changes, while categorization by types and classes keeps the structure clear and convenient for administrators. Lore was developed as a foundation for future expansion — additional crafting subsystems such as blacksmithing, alchemy, or cooking can be integrated while remaining within a unified ecosystem. The plugin is aimed at servers seeking to build a unique atmosphere, a deep economy, and original gameplay mechanics that go beyond Minecraft’s standard capabilities.
Project linkThe Chatex plugin is a comprehensive solution for immersive, role-oriented communication on Minecraft servers. It combines a configurable-radius local chat, dynamic emote-style commands (/me, /do, and others), compact “overhead text” displays (TextDisplay), and a full-featured private messaging system with quick reply and ignore functions. Every message is rendered through flexible templates with PlaceholderAPI and RGB color support, allowing the server to convey a vivid, theatrical tone of speech. Chatex is built around convenience for both administrators and players. Its dynamic command registry reads configurations on the fly, while the Guard system hides and blocks unwanted commands — both in tab suggestions and during execution. The private messaging module includes /msg (aliases: /pm, /m), /reply (/r), toggling of private message availability, and per-player ignore lists. Player settings are stored directly in the PersistentDataContainer, with no external databases required. For immersive local effect, messages can also appear above the speaker’s head — limited in count, smoothly fading out, and neatly stacked by height. The built-in announcement system supports global, local, and admin broadcasts, all with a unified cooldown. The plugin is fully configurable via messages.yml, commands.yml, channels.yml, and config.yml, giving you control over formats, chat radii, colors, the “!” shout-distance boost, overhead display behavior, and private message sounds. Custom service channels (such as /a) are defined in a separate configuration file, each with its own read/write permissions and formatting rules; they are excluded from overhead rendering and remain invisible to users without access rights. Optimized for Paper 1.20.x, Chatex is lightweight and performance-conscious (asynchronous chat handling and carefully timed display updates), while maintaining a refined aesthetic — from clean console logs on startup and shutdown to precise color presets for message highlighting. Chatex is a reliable foundation for servers where communication is part of the gameplay — from intimate roleplay environments to complex administrative setups and event announcements.
Project linkDesc is a ready-to-use foundation for roleplay servers. The plugin allows players to create and maintain a character profile that includes a name, nickname, description, and a chosen in-game “language.” It comes with an intuitive editor and a clean profile viewer menu, fully implemented through customizable GUI icons. Additionally, it displays total playtime and the date of a player’s first login, and shows an actionbar card with a brief character summary when right-clicking another player. The plugin fully supports PlaceholderAPI, including relational placeholders (for “viewer → target”), as well as RGB coloring and MiniMessage/&-codes. All texts, colors, materials, and slot positions are configurable in YAML — from titles and lore to date formats and text templates. Built-in validation rules ensure a consistent style across all profiles: Cyrillic enforcement, capitalization, field length limits, and automatic formatting for long descriptions. The Desc architecture is focused on stability and data integrity: it includes unique character-name indexing, secure profile saving, and administration commands for editing names, descriptions, nicknames, and languages. The plugin is designed as a foundation for immersive servers with strong social mechanics — making characters visible, highlighting lore, and creating a unified visual language for the world, all without extra hassle for players or admins.
Project linkOpen to collaboration and new ideas. You can contact me via Telegram or email.